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Team Roping begins with a steer in a chute and ropers on horseback to either side. A run begins with the steer being released from the chute and given a head start down the arena (known as the barrier distance, determined by the size of the arena, usually about 10-15 feet), after which point the ropers may give chase. If a team begins chasing before the steer has traveled the length of his allotted head start (called breaking the barrier or breaking-out) a 10 second penalty will be added to the team's time. The first roper (the header), comes up on the steer's side and, throwing his loop, ropes the steer around the horns or neck. There are only three legal catches on the steer, around both horns, around one horn and the head or around the neck. Any other catch by the header is considered illegal and the team is disqualified. Next, the header secures the steer by wrapping the rope remaining in his hand around the saddle-horn (called dallying). After making his dallies, the header will then steer his horse across the arena, pulling the steer behind him. It
will now be the job of his partner (the heeler) to follow with the
steer, approach from behind, and skillfully throw his loop so that
it encircles both of the steer's hind feet. If the heeler is able
to rope only one hind foot, there will be a 5 second penalty. The
heeler will finish the run by stopping his horse while simultaneously
dallying his rope around his saddle-horn. The clock is stopped when
there is no slack in their ropes and their horses face each other.
If either roper misses his target, the team receives no score for
the run (a no-time). The steer must be standing when roped, by head
or heels, and both horses must be standing with their feet on the
ground. The most significant rule and one that is seldom broken is
that the contestants must be in the saddle to be counted. All of the
action in a team roping run usually occurs in a time span under 15
seconds (sometimes even less than five). And time is of the essence,
as the team that performs their job the quickest wins the event. |
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